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Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. Needless to say, other players may focus sabotage attempts on that said player in retribution for his/her activities.From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game. Scavenger players tend to have slightly lower stock prices, not only because of possible debt problems, but because their structures are valued less because they use carbon instead of steel.ĭue to their reliance on black market and its sabotages with lower cooldowns, Scavenger players tend to cause more provocation from other players than other HQs, particularly if they've been caught in the attempt. If Bribe a Claim or Cook the Books are available on the black market, this weakness can be mitigated. If you can keep their buildings shut down, you may be able to force them to deal with their debt before they can get aggressive with the black market.
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Scavenger players often have trouble with debt because it can be difficult to cover life support and power costs on their limited number of claims. Fortunately, Goon Squads can alleviate that weakness. They thrive off of their carbon production, and if you take that from them they are crippled. Scavenger players are vulnerable to underground nukes. If carbon's price stays as high as you hope, the recycling of that resource upon structure deletion can be huge. Nanotech- The ability to switch between mining and manufacturing production can be critical to scavenger players. Taking Thinking Machines also denies opponents access to it, which allows the scavenger to continue to use her black market advantage effectively. Thinking Machines- With good carbon, scavengers can be very quick to build Offworld Markets and thus can draw a lot of black market attention that would be mitigated by Thinking Machines. Scavengers will typically have first access to entering any markets that start with doubled prices, which can prove to be a large boost at a time where scavengers might otherwise struggle to make money.Ĭarbon Scrubbing - While you should be producing large amounts of carbon anyway, Carbon Scrubbing forces your opponents to consume carbon for their production and makes saving carbon for expensive buildings like Offworld Markets easier. Depending on what resources are available and what prices look like, moving into two production buildings can also be useful. Players should typically place 2 elemental quarries and an aluminum mine, though if aluminum is expensive and carbon is cheap, the reverse can also work.Īfter reaching level 2, look to claim additional nearby raw resources. Typical scavenger openings involve landing adjacent to carbon. Striking one player out of 7 is not nearly as devastating as striking a foe in a 1v1. Not only can a scavenger player shape their production around these upcoming events, they can also simply purchase or sell a resource that is about to gain or lose value.įinally the ability to use the black market more frequently allows the scavenger player to secure more claims in the early game, and makes them particularly fearsome in games with 4 or less players. The ability to learn about market events prior to their occurrence refers to the natural market shortages and surpluses. Choosing a scavenger HQ is typically recommended when the map has High carbon tiles with some adjacency. As carbon is a raw resource, it can be produced much quicker than steel, which allows for scavenger players to very quickly acquire the resources necessary to upgrade.
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This drastically changes the early game demands of a scavenger player, and typically allows for quicker, easier upgrades. Of the gameplay changes given to the scavenger player, the one most notable is the use of carbon instead of steel in the production of most buildings. Resources you extract will not diminish on Io or Ceres.Uses Carbon instead of Steel to construct buildings.